I have a question regarding the Divine Sorbet: I have both the Watermelon (which I already got before the update) and the Sparkling Water. But when I go to talk to the crafter, when I ask about the crafting it only gives me the option to repair the deflated floaties, and nothing else. Is this some kind of bug? Or do I just have to get what I need to repair the floaties and then the game will unlock the option to make the Sorbet for me?
I still don't know if I completed the new update 100%, but from what I played it seems that the end of the adventure is near. Glacie, I have been following this project since the end of last year and I really like it, I admire your work since it has a lot of attention to detail and the effort and love you put into it is noticeable. I wish you a happy holiday and I can't wait to play the end of this ^w^
Hi Glacie, it's me from X/twitter the one who was talking about the glitch with Lexi and the secrets. I wanna know is it worth the trouble of just eating Gally #000 (aka the current WallyWix boss) early before the chocolate boss fight? Because she gives good loot like her cane and coat but her other element types like slime or berried (My favorite by the way) and speaking berry, would it change the outcome with the Berry Queen?
I got to the part with the shark - easily my favorite enemy, really wish more fat bosses had that >:D. I made a weird version of the devour skill that grants 1 temporary abilities for all party members.
pollynim and jill can't use hydrate when waterlogged by certain enemies, making the waterlogged status unremovable unless you use a swell water on them after
ok, i found them, it was the living water enemy and the swell wave attack, all party members were able to use hydrate after i used the pump and then deflated
I don't know if this is a bug but does Gigi only have two animations fattening up or or more. Also Pollynym has no hydrate and the character do no shift between waterlogged and inflated also i see the Glacie sprite in the void in the ass temple and the game turns off stretch screen when load up the game i have to maanuelly change it everytime. Apologies for messaging so much this is just one on my favorite indie games! :)
Gigi only has 2 fattened models for now. Shell get a 2nd stage soon enough. The latest update has fixes for some of the dev tools and glacies floating around, plus fixes for the screen stretching. Glad ur enjoying the game! Thanks for the report
I am trying to find the sparkling water for the Divine Watermelon Sorbet. I've looked in the water dungeon and I couldn't find it. Do you know where it is?
I don't know if this has been mentioned but in the new update there is a glitch where i can recruit Lexi early by buying stuff from her. Other than that this game rocks and I dig the art keep up the good work! :)
I absolutely love this game! really awesome to have a game with a Vore and Corruption mechanic and have the character actually change to match how far-gone they are!
by the way, how do you get the Slime-filled status effect? I'm trying to get into that slime club in chubtown
Whenever I exit the browser on my iPhone on practically any browser, the game loses all its save data and I have to start from the beginning. Any way to make it save? I have cookie deletion off and cross website tracking on.
not in incignito :/ I also tried multiple browsers like opera and Firefox but I can’t continue my game if I exit the page, close the browser, or turn off my phone.
Im actually malding so goddamn hard rn. I tried clearing out old versions so my laptop wouldnt run so slow and I'm 99% sure I deleted my save 😭. Looks like I'm running it back after the next update lmao
I had. I thought i'd found it, but I guess the file's gone. It's whatever. It'll be nice to go back through, especially since there's been some changes/updates on content I've been well passed for a few updates.
It may not be Christmas yet, but thank you for this wonderful game that you're still working on! It's hard finding a game that's WIP, and stills continue to be in development, like the game made by rocketshark called "The Big Fat Vore RPG." It's similar to this game, and while the game is also WIP and the development is slower, it's still in development nonetheless.
Regardless, thank you for this game and once again, happy birthday!
Holy hell, I've been playing almost 6 hours from vore route and I'm barely halfway done. The sheer content you put out for basically free is perplexing, incredible, and a tad concerning. Please, please have a good rest and don't push yourself too hard...
I mean, there are some people who had paid, but you allowed this project to be downloaded for free...
I think what sets it apart is that unlike in UT where you have no reason to start murdering everyone, here the evil forces reward you for doing the wrong thing. Yet if you had done the right thing before or go out of sequence, there are traces of those people you vored that would otherwise continue their lives, intended or otherwise. I genuinely feel disgusted by the time I reach viridian castle. Things only go downhill since.
Also, slight suggestion, can we have exp multiplier for vore route? Increasing by the number of party-members-in-other-world we have consumed. Doesn't have to be that much, because otherwise the game doesn't punish you, but I had to grind 3 hours alone on weekend just to get enough level to beat a boss😅
Though if it goes against your artistic vision, or that you already have your hands full, it's absolutely fine to not implement anything from community input. Good luck for the development and thanks once again!
That's a good point actually. I am glad my vision for the Vore route is coming through :) Entire story lines for important characters can be cut short or not happen at all depending on what you choose. The bosses and encounters will be much harder too, thats part of the vision. You do get more EXP per character eaten in the over-world, it should boost you quite a bit. Plus the skills you can learn while using Devour can mix things up. I probably wont add a multiplier, but definitely need to add more nommable npcs.
Its irrelevant to the game, and I've been putting it off for a while, but decided fuck it and committed. Found out that there is not 1 but 2 butt slam ashes of war in elden ring, and at the time thought it would be so funny if I made a gimmick character for a run using those, and modeled it after Luci. So, I finally made the character. Is it perfect, no, not by a long shot, dare I say I'm bad at character creation. But is she gonna use that dump truck ass to become the elden lord? Hell yes. Realistically I probably botched the face a bit since I was modeling after her side profile, but I tried lol.
Great game, although I am having a problem with the Gally WallyWix fight. When she tries sending in her Inf bots, the game crashes and sends in the error code, "_0x313d39 is undefined".
I just realized that I've been accidently sequence breaking using bounce because it's letting me enter the dive zones (or whatever they're called) in the water seal without waterbed.
Also Feyseeker+ only hits twice and the "mycelium" ability you get from consume is single target despite the description saying it hits all enemies.
Yeah, with bounce I got to Cove before I broke the seal and I defeated Queen Coraline before I broke the seal and I think I wasn't able to consume her because of that
I just noticed there is a NULL Item in my material part of my inventory. it doesn't have a description or image and if I click on it the game crashes and says:
I hope the game's going well because there hasn't been a new test build yet. I'm unsure if it's either you're resting, or the next update may be big. Regardless, I hope you're doing alright.
i kinda hoped i could save and load just useing my account or on a hidden browser (a server that remove all cookies after closed) as thats what i normally use to play games like this as i dont want my husband to know i like this kind of game :/ hehe :D
The testing version of the game adds a dev room with shortcuts to areas and instant levelling. However, it is for testing purposes. You can copy your save file from recent old versions to the new versions to transfer your saves so you don't have to restart. This can potentially eventually cause problems, but the system's pretty robust, I didn't have trouble transferring saves across many editions.
Make the queen's gems different shapes, different colours, or numerically ordered in-game: so that I don't have to back-track through the entire temple trying to figure out which one I missed.
heyy, i have done the quest! I'd recommend to not make the walkthrough a holy grail because there's A LOT of difference there compared to the latest (0.66) version.
SPOILER ALERT
first, you need to already have bounce skill from the Seal Of Wind's chapel. Then, after finishing the seal of wind and talking to Lysia, you need to hop around her house and read the bookshelves or spread out papers. The goal is for her to make an incantation that doesn't kill her in gruesome ways. Hints like how oxygen is reactive and rubber tree causes transformation instead of simply inflating.
The ones that I do is:
Puffshroom, Helium, and polymere leaf for herbs (I forgot the exact name of the leaf, but there's a hint that this leaf stabilizes reactions on the bottom right bookshelf.
Then use Ventus, Stabilium, and Crescende for the incantation. This too can be seen on the bottom right of the same bookshelf.
Other runes do other things. Latex, for example, turn Lysia into an actual dead balloon. Explodere will outright rupture the girl, and not in a cartoony fashion. Combining it, and you will have an exploding dead balloon.
then, after inflating her (or killing her), you get the key to go to the cave right at the bottom of the map, grab the two blue orbs within the cave, put the orbs on the big gate, and fight the boss.
NB: you will get a key to the boss battle room regardless of what you did to Lysia. I also do this in the so-called vore route, pacifist route may do other things to her, possibly recruiting the girl or something.
I have a question: I just downloaded 0.6.6 version and it doesn't allow me to play with my previous game. It makes me restart the whole game. Is there any way to avoid this and continue from the point i left?
I will wait with excitement and eagerness for the next update, very good work as always
I have some questions
1.When you finish the game, the main story and the side quests, would you add a New Game+ feature?, where you can play again from the beginning but with all the skills and powers, and also add if you want to take the normal route or the vore route, as it would also be good for when in the future you add a party for the vore route, like choose the abilities of the vore route or the normal one
2.While it remains unconfirmed whether you will be adding a party for the vore route, aside from Isabella who is the obvious and requested choice for this hypothetical party for the vore route, will you be creating new characters for this route or will you be able to corrupt existing ones to join the party in the vore route?
1. New game plus might be a thing I do, but it'll be technically challenging. If I do, it'll be after the games full release.
2. A vore route party isn't likely as of now. VN assets, coding, and cutscenes for all the characters really drive up the scope of the project. I do like the idea though, and again it might be something I do post release
bueno me puse al día casi valla que el juego mejoro desde la ultima ves que lo juge y me gusto lo nuevo, aunque me salte algunas cosas ya que estoy en la ruta vore y termine rápido con la reina coraline y me salte de eso de las jemas ya quiero ver como termina esta historia aunque me tardare un poco en repetir la historia en la ruta normal sigue así con este juego
Spoilers Ahead: Oookay, due to some delays my replay of the game was slowed a bit, but I've now got it done and finished the seal of water and berry labs. Two things I've noted for the new content:
1. There seems to be a bug if you berry the water queen with her amulet. I lost the fight on my first attempt and she became berried in the overworld; But when I reloaded a save and fought her again, despite still becoming berried in the fight when I won (almost immediately due to a change in strategy to sheer offense) she wasn't berried anymore after the end of the battle. I don't know if this is intentional or not, but she did have dialogue claiming to know what I did to the amulet.
2. Losing to the boss in the berry labs provided an alternate ending where the creature escapes and you lose, but it's fairly anticlimactic. It didn't really seem like it could have been a game over state, unlike the other special losses wherein it's much more clear. But that might just be me.
Bug time! Other than the above, jumping over the author blocking the unfinished Mucktonne is possible with Bounce. Worth reporting because the area can still softlock you with the door at the top of the town. Also, it's very possible to overshoot the ladder entrance to the slime area and just fall down the hole instead. Jill is feeling quite woozy it seems; I've found a slight visual bug wherein Jill has started to always have the floating animated sway of being inflated even when not inflated. Don't know how I caused it; Hasn't caused any problems. Finally, the slime area sometimes deals damage as you traverse it, but this mechanic is inconsistently implemented as the slime sewers in the Reservoir don't have this property. I don't know if it's intentional or not as a result; But if it is intentional it's very unclear what slime should cause damage or not.
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I have a question regarding the Divine Sorbet: I have both the Watermelon (which I already got before the update) and the Sparkling Water. But when I go to talk to the crafter, when I ask about the crafting it only gives me the option to repair the deflated floaties, and nothing else. Is this some kind of bug? Or do I just have to get what I need to repair the floaties and then the game will unlock the option to make the Sorbet for me?
Did you start the quest?
If you mean talking to the girl outside the bar yeah, I did
Did you try repairing the floaties?
There does seem to be a glitch where it will get stuck on repairing the floaties if you have them. Working on a fix for this now
Alrighty! Thanks for the information! In the meantime, I'll try and search the materials for repairing the floaties. Thanks for the patience! :)
Merry Christmas! And once again, thank you for continuing to work on this jolly good game!
My pleasure :)
I still don't know if I completed the new update 100%, but from what I played it seems that the end of the adventure is near.
Glacie, I have been following this project since the end of last year and I really like it, I admire your work since it has a lot of attention to detail and the effort and love you put into it is noticeable.
I wish you a happy holiday and I can't wait to play the end of this ^w^
Yupp! We're in the endgame now :)) Thank you for your support! Have a happy holiday as well :D
Hi Glacie, it's me from X/twitter the one who was talking about the glitch with Lexi and the secrets. I wanna know is it worth the trouble of just eating Gally #000 (aka the current WallyWix boss) early before the chocolate boss fight? Because she gives good loot like her cane and coat but her other element types like slime or berried (My favorite by the way) and speaking berry, would it change the outcome with the Berry Queen?
And also add berry element to the crew pls!
Yes it's worth eating her. You can even on the normal route too. She's also worth berrying too
Is there any vore on the good run? Kinda bummed you can't even use the vore skill on enemies apparently
there is some safe vore, but not a lot really. You can also eat up to 3 ppl without starting the evil route
I got to the part with the shark - easily my favorite enemy, really wish more fat bosses had that >:D. I made a weird version of the devour skill that grants 1 temporary abilities for all party members.
Oh did you mod the game? XD
yeah lol, I also modded the shark fight to eat all of the characters >:D - like a timed battle
Oh impressive!
pollynim and jill can't use hydrate when waterlogged by certain enemies, making the waterlogged status unremovable unless you use a swell water on them after
also none of the party members (including brooks) change sprites when hit by a waterlog attack by certain enemies
Do you know the enemy / skill names?
ok, i found them, it was the living water enemy and the swell wave attack, all party members were able to use hydrate after i used the pump and then deflated
aw do i have to go through it all over again? is there a way i can transfer my save from the last update
web or windows? If web, it should carry over. For windows, you need to copy your /save folder to the new game files
OOOOOH ok thank you!!!!
There's no windows download for 0.6.8
its just taking forever to upload
I don't know if this is a bug but does Gigi only have two animations fattening up or or more. Also Pollynym has no hydrate and the character do no shift between waterlogged and inflated also i see the Glacie sprite in the void in the ass temple and the game turns off stretch screen when load up the game i have to maanuelly change it everytime. Apologies for messaging so much this is just one on my favorite indie games! :)
Gigi only has 2 fattened models for now. Shell get a 2nd stage soon enough. The latest update has fixes for some of the dev tools and glacies floating around, plus fixes for the screen stretching. Glad ur enjoying the game! Thanks for the report
I am trying to find the sparkling water for the Divine Watermelon Sorbet. I've looked in the water dungeon and I couldn't find it. Do you know where it is?
Check behind the waterfall in lady lake
Got it. Thank you!
I don't know if this has been mentioned but in the new update there is a glitch where i can recruit Lexi early by buying stuff from her. Other than that this game rocks and I dig the art keep up the good work! :)
Thanks for the report :) I'll have a fix for it next patch!
where is the ''holiday house'' cuz I have no idea where to look for it and see what was added in the holiday update
candy factory in the candy garden
Currently there's an issue with mobile and screen stretching. Working on a fix soon!
the game keeps restarting
I absolutely love this game! really awesome to have a game with a Vore and Corruption mechanic and have the character actually change to match how far-gone they are!
by the way, how do you get the Slime-filled status effect? I'm trying to get into that slime club in chubtown
Currently you can't get the slime status, but will be in a future update :)
You can't get the slime status, but Bounce has worked in past versions of the game to jump over the guarding slime. Try that.
Whenever I exit the browser on my iPhone on practically any browser, the game loses all its save data and I have to start from the beginning. Any way to make it save? I have cookie deletion off and cross website tracking on.
not sure. maybe your incognito?
not in incignito :/ I also tried multiple browsers like opera and Firefox but I can’t continue my game if I exit the page, close the browser, or turn off my phone.
Im actually malding so goddamn hard rn. I tried clearing out old versions so my laptop wouldnt run so slow and I'm 99% sure I deleted my save 😭. Looks like I'm running it back after the next update lmao
oh nooo ,:( maybe check your trash bin for the files.
I had. I thought i'd found it, but I guess the file's gone. It's whatever. It'll be nice to go back through, especially since there's been some changes/updates on content I've been well passed for a few updates.
Happy Birthday!
It may not be Christmas yet, but thank you for this wonderful game that you're still working on! It's hard finding a game that's WIP, and stills continue to be in development, like the game made by rocketshark called "The Big Fat Vore RPG." It's similar to this game, and while the game is also WIP and the development is slower, it's still in development nonetheless.
Regardless, thank you for this game and once again, happy birthday!
Oh gosh thank you 😊 😊 😊 I couldn't do it without the amazing bug testers like you!
Happy (late) birthday.
ty :>
I need help :'v
I was playing this Game and when I pressed a random settings on the settings, the screen zoomed a lot and i can change It lol
web, mobile, or pc?
On mobile in web
Yeah this is a known issue with one of the plugins im using. I have a fix for it ready in the next update.
Okay thx, btw. I like the Game :3
Holy hell, I've been playing almost 6 hours from vore route and I'm barely halfway done. The sheer content you put out for basically free is perplexing, incredible, and a tad concerning. Please, please have a good rest and don't push yourself too hard...
I mean, there are some people who had paid, but you allowed this project to be downloaded for free...
Will buy the full version in a heartbeat.
I'm glad your enjoying my work :)) the game has been a passion project of mine. I will eventually put out a full version!
vore route is somehow more traumatizing than undertale genocide route, how the hell can you achieve this.
that is a major honour :))) UT/DR is a major inspiration for this game
I think what sets it apart is that unlike in UT where you have no reason to start murdering everyone, here the evil forces reward you for doing the wrong thing. Yet if you had done the right thing before or go out of sequence, there are traces of those people you vored that would otherwise continue their lives, intended or otherwise. I genuinely feel disgusted by the time I reach viridian castle. Things only go downhill since.
Also, slight suggestion, can we have exp multiplier for vore route? Increasing by the number of party-members-in-other-world we have consumed. Doesn't have to be that much, because otherwise the game doesn't punish you, but I had to grind 3 hours alone on weekend just to get enough level to beat a boss😅
Though if it goes against your artistic vision, or that you already have your hands full, it's absolutely fine to not implement anything from community input. Good luck for the development and thanks once again!
That's a good point actually. I am glad my vision for the Vore route is coming through :) Entire story lines for important characters can be cut short or not happen at all depending on what you choose. The bosses and encounters will be much harder too, thats part of the vision. You do get more EXP per character eaten in the over-world, it should boost you quite a bit. Plus the skills you can learn while using Devour can mix things up. I probably wont add a multiplier, but definitely need to add more nommable npcs.
Its irrelevant to the game, and I've been putting it off for a while, but decided fuck it and committed. Found out that there is not 1 but 2 butt slam ashes of war in elden ring, and at the time thought it would be so funny if I made a gimmick character for a run using those, and modeled it after Luci. So, I finally made the character. Is it perfect, no, not by a long shot, dare I say I'm bad at character creation. But is she gonna use that dump truck ass to become the elden lord? Hell yes. Realistically I probably botched the face a bit since I was modeling after her side profile, but I tried lol.
That's amazing!! Love to see Luci :) I had no idea there was a butt slams ability in Elden Ring 😆
Great game, although I am having a problem with the Gally WallyWix fight. When she tries sending in her Inf bots, the game crashes and sends in the error code, "_0x313d39 is undefined".
I just realized that I've been accidently sequence breaking using bounce because it's letting me enter the dive zones (or whatever they're called) in the water seal without waterbed.
Also Feyseeker+ only hits twice and the "mycelium" ability you get from consume is single target despite the description saying it hits all enemies.
Thanks for the report :>
Yeah, with bounce I got to Cove before I broke the seal and I defeated Queen Coraline before I broke the seal and I think I wasn't able to consume her because of that
I just noticed there is a NULL Item in my material part of my inventory. it doesn't have a description or image and if I click on it the game crashes and says:
"TypeError
Cannot read properties of null (reading 'scope')"
I hope the game's going well because there hasn't been a new test build yet. I'm unsure if it's either you're resting, or the next update may be big. Regardless, I hope you're doing alright.
Hi I'm doing well. Just taking my time and having a lil break after the last few major updates :>
There will be 1-2 small patches before I start working on the next major zone.
i got a problem where i cant load the game that i saved how do i do that?
Are you in desktop or web browser
web browser
Your web browser might be clearing save data. Either on close or periodically. That or a program like CC cleaner is clearing your web data
ahh ok :)
i kinda hoped i could save and load just useing my account or on a hidden browser (a server that remove all cookies after closed) as thats what i normally use to play games like this as i dont want my husband to know i like this kind of game :/ hehe :D
That's too funny xD Unfortunately it's not tied to an account or anything
I keep getting an error during the Gally Wallywix boss fight when she summons the balloon bot things.
This is a known issue that's stumped me for awhile. Is there a particular sequence that happens when it crashes?
No, it just stops working.
Is nessie ever gonna be recruitable, cuz i REALLY want her in my party, she's JUST SO COOL.
Can you add a god mod please because I played the game 7 times and I would love to skip some things.
The testing version of the game adds a dev room with shortcuts to areas and instant levelling. However, it is for testing purposes. You can copy your save file from recent old versions to the new versions to transfer your saves so you don't have to restart. This can potentially eventually cause problems, but the system's pretty robust, I didn't have trouble transferring saves across many editions.
Make the queen's gems different shapes, different colours, or numerically ordered in-game: so that I don't have to back-track through the entire temple trying to figure out which one I missed.
Does anyone know how to solve the "Expanding Knowledge" puzzle? Because I've tried it, I've searched the Walkthrough and I don't know how.
heyy, i have done the quest! I'd recommend to not make the walkthrough a holy grail because there's A LOT of difference there compared to the latest (0.66) version.
SPOILER ALERT
first, you need to already have bounce skill from the Seal Of Wind's chapel. Then, after finishing the seal of wind and talking to Lysia, you need to hop around her house and read the bookshelves or spread out papers. The goal is for her to make an incantation that doesn't kill her in gruesome ways. Hints like how oxygen is reactive and rubber tree causes transformation instead of simply inflating.
The ones that I do is:
Puffshroom, Helium, and polymere leaf for herbs (I forgot the exact name of the leaf, but there's a hint that this leaf stabilizes reactions on the bottom right bookshelf.
Then use Ventus, Stabilium, and Crescende for the incantation. This too can be seen on the bottom right of the same bookshelf.
Other runes do other things. Latex, for example, turn Lysia into an actual dead balloon. Explodere will outright rupture the girl, and not in a cartoony fashion. Combining it, and you will have an exploding dead balloon.
then, after inflating her (or killing her), you get the key to go to the cave right at the bottom of the map, grab the two blue orbs within the cave, put the orbs on the big gate, and fight the boss.
NB: you will get a key to the boss battle room regardless of what you did to Lysia. I also do this in the so-called vore route, pacifist route may do other things to her, possibly recruiting the girl or something.
You are a hero without a cape
So I don't know where the missing rubber is for the floaties, I found one already can't remember where but I don't know where the remaining one is
It'll be available in an upcoming update
Is their any way to un-berry karia'rashi?
Not currently
I need help please.
I'm stuck with Explore the Abandoned house.
I'm in the room with a weathered journal lays on the ground. And I can't exit the room.
Can you share a screenshot?
You have to use Waterbed to dive back here

please help.
How to continue the mission.
I have a question: I just downloaded 0.6.6 version and it doesn't allow me to play with my previous game. It makes me restart the whole game. Is there any way to avoid this and continue from the point i left?
Copying your entire /saves folder will do it
There's a lot going on here, hot daaang.
I wonder what is the max party you can have, is it like, 6 people, i think?
There's 6 or 7 party members. And you can have 5 active!
I will wait with excitement and eagerness for the next update, very good work as always
I have some questions
1.When you finish the game, the main story and the side quests, would you add a New Game+ feature?, where you can play again from the beginning but with all the skills and powers, and also add if you want to take the normal route or the vore route, as it would also be good for when in the future you add a party for the vore route, like choose the abilities of the vore route or the normal one
2.While it remains unconfirmed whether you will be adding a party for the vore route, aside from Isabella who is the obvious and requested choice for this hypothetical party for the vore route, will you be creating new characters for this route or will you be able to corrupt existing ones to join the party in the vore route?
1. New game plus might be a thing I do, but it'll be technically challenging. If I do, it'll be after the games full release.
2. A vore route party isn't likely as of now. VN assets, coding, and cutscenes for all the characters really drive up the scope of the project. I do like the idea though, and again it might be something I do post release
Of course I understand that, programming is not easy, you do a very good job.
bueno me puse al día casi valla que el juego mejoro desde la ultima ves que lo juge y me gusto lo nuevo, aunque me salte algunas cosas ya que estoy en la ruta vore y termine rápido con la reina coraline y me salte de eso de las jemas ya quiero ver como termina esta historia aunque me tardare un poco en repetir la historia en la ruta normal sigue así con este juego
Spoilers Ahead: Oookay, due to some delays my replay of the game was slowed a bit, but I've now got it done and finished the seal of water and berry labs. Two things I've noted for the new content:
1. There seems to be a bug if you berry the water queen with her amulet. I lost the fight on my first attempt and she became berried in the overworld; But when I reloaded a save and fought her again, despite still becoming berried in the fight when I won (almost immediately due to a change in strategy to sheer offense) she wasn't berried anymore after the end of the battle. I don't know if this is intentional or not, but she did have dialogue claiming to know what I did to the amulet.
2. Losing to the boss in the berry labs provided an alternate ending where the creature escapes and you lose, but it's fairly anticlimactic. It didn't really seem like it could have been a game over state, unlike the other special losses wherein it's much more clear. But that might just be me.
Bug time! Other than the above, jumping over the author blocking the unfinished Mucktonne is possible with Bounce. Worth reporting because the area can still softlock you with the door at the top of the town. Also, it's very possible to overshoot the ladder entrance to the slime area and just fall down the hole instead. Jill is feeling quite woozy it seems; I've found a slight visual bug wherein Jill has started to always have the floating animated sway of being inflated even when not inflated. Don't know how I caused it; Hasn't caused any problems. Finally, the slime area sometimes deals damage as you traverse it, but this mechanic is inconsistently implemented as the slime sewers in the Reservoir don't have this property. I don't know if it's intentional or not as a result; But if it is intentional it's very unclear what slime should cause damage or not.
It occurs to me I didn't mention: I do quite like the new content overall. Very good.