Heyo! I found some more bugs to report, especially one that looks very exploitable. But before I get to that, I just wanted to say that I just got to the end of the current version of the game, and all my compliments I said before, do not do my feelings for this game justice anymore. I have had so much fun playing this game and I love nearly every aspect of this game, from the characters, the world building, the story, the mechanics and gameplay, and so much more it’s all just so good and I have very little complaints about the game, and most of that is minor stuff and more personal preference at best. I was honestly very disappointed that I reached the end, because that meant (for now) it was over, no more new areas to explore, no new characters to meet, and no more new expansion shenanigans to experience. But even with getting to the end with how jampacked with content this game is, I still have yet to experienced everything, I still gotta try out the other story routes, I still gotta collect all the art in the gallery, and I’m sure there’s a bunch of secrets I haven’t found yet. So I tipped my hat off to you and give you a round of applause for making such a phenomenal game and I will be waiting patiently for the next update.
Okay, with my yammering out of the way time to talk about the actual important part, the bugs. I found two more of those crystals in the water with no collision on the right side, both of them being in the room where your first meet Polly. You know if I had a dollar for every time I found a bugged crystal in the water that had no collision on the right side, I would have four dollars, which isn’t much but it’s weird that it happened four times.
I also noticed a possible but very unlikely softlock, in Spore Village you can use bounce to jump into the back corners surrounding Moldrie house and the two lawn chairs in front, you can’t move in those spaces, but you can jump back out. But if you deflate and don’t have anything to inflate you again, you’re stuck with no way out.
There’s also a pretty big bug/exploit in Spore Village as well, see the mailbox in front of the locked house that gives a fattening egg when you look at it. Just keeps giving fattening eggs when you’re looking in it, and since you can sell them for 200 apiece and it barely takes a second to open it, so you can get a lot of them fast, You have a pretty effective low effort and quick infinite money exploit there, so you can pretty effortlessly break the game economy in half with that exploit.
No problem! Always happy to talk at excessive lengths about the games I love and enjoy so much. Especially if it shows to the creator of said game how much people can love and enjoy what they created.
I could probably talk about this game so much, like about my favourite characters, my favourite areas/environments, all the great art in the game, and even my own ideas for the game that popped in my head while I was playing.
partially wondering if there will be any unique interactions if you give the amulet of berrying to a party member *cough cough* polly *cough cough* jill *cough* (any work in all honesty) would be really neat if the curse remover had another use potentially, anyway really enjoying the game so far, huge fan of everything, the combat is fun and it's always cool to see what items i can make work best with each character, i'm incredibly biased towards polly and jill because they're adorable and i love them, excited to see where the game keeps going, keep up the good work
so just for asking are you gonna give Isabella a very fat stage, and I mean the 2nd phase when she is fat because the 2nd one is the same to the first one
Hey, guess who found another minor collision bug, this guy! Anyway in Booty Cave Cove in the room right of the entrance, there is a crystal in the water and the right side of it does not have collision, the left is completely fine though.
An update, I found another one of those crystals with the bug collision on the right, but this time in the seal of water in the top of the left room from the central room with the large arcane symbol on the floor and the door purpleish you need two pull to levers to open.
I also found in the jelly girl’s room in Lady Lake, the lamp in the left of the room above the couch also has no collision. Man, I’m just a magnet towards the stuff lol
It might be a coincidence, but the fact these crystals had the same kind of bug and both in the water, while the land ones were right, makes me think this might be a bit more of a widespread issue. It’s probably not, but I’ll be on the lookout for any more of those kinds of crystals to test out just in case.
Still having a great time with the game by the way.
Update on the crystals, I checked the ones in Lady Lake they’re completely fine. So it’s just those two in the dungeons that seem to be bugged from what I can tell.
I need to put collision tiles on things in or adjacent to water, otherwise you're able to get on them. I often miss a few spots here and there XD thanks for the reports!
is it possible you could add some extra dialogue for Issabella when we she is in the party, and I mean dialogue for all the other places before the depths
Hey I just wanted to report a minor bug I found, in the bridge puzzle room right before Forest Town the sides of the inner hedges that are facing the river do not have collision so if you’re inflated, you can easily float inside the hedges.
Great game by the way, I’m quite enjoying it so far, especially with the fetish elements actually being a game mechanic, a fun one of that, and not just being just purely visual or just a glorified game over screen.
No problem, always happy to help squash bugs no matter how small and praise such a quality project, especially if it’s a fetish game that actually incorporates the fetishes into the gameplay loop, there is a surprisingly little amount of those at least from what I found.
Also have you ever had the idea of maybe adding a Monster encyclopaedia to the game? It would probably be quite a big undertaking so I don’t blame you if you don’t wanna touch that with a 10 foot pole. I just think it would be a fun way to add some more world building and slip in some jokes with descriptions of the beasties, add some helpful info as well like what moves they use in combat, maybe a refresher what weak to what on the elemental chart, and it be a way to view the monsters without having to go look for them, especially for the ones you can only fight once. I even have an idea what it could be called “The Obeastpedia“ yes this entire suggestion just exists because that dumb pun.
I’m glad you found suggestions funny, I was really proud of that pun and I just couldn’t let it go to waste. That’s to be expected, I only just finished the second temple and I have already encountered quite a range of monsters, so to write descriptions for all the ones in game and the fact more are going to be added with the new areas. that’s completely understandable that it would get put on the back-burner while you focus on more important things.
Very cool that you’re even considering though with how much work it could be.
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Heyo! I found some more bugs to report, especially one that looks very exploitable. But before I get to that, I just wanted to say that I just got to the end of the current version of the game, and all my compliments I said before, do not do my feelings for this game justice anymore. I have had so much fun playing this game and I love nearly every aspect of this game, from the characters, the world building, the story, the mechanics and gameplay, and so much more it’s all just so good and I have very little complaints about the game, and most of that is minor stuff and more personal preference at best. I was honestly very disappointed that I reached the end, because that meant (for now) it was over, no more new areas to explore, no new characters to meet, and no more new expansion shenanigans to experience. But even with getting to the end with how jampacked with content this game is, I still have yet to experienced everything, I still gotta try out the other story routes, I still gotta collect all the art in the gallery, and I’m sure there’s a bunch of secrets I haven’t found yet. So I tipped my hat off to you and give you a round of applause for making such a phenomenal game and I will be waiting patiently for the next update.
Okay, with my yammering out of the way time to talk about the actual important part, the bugs.
I found two more of those crystals in the water with no collision on the right side, both of them being in the room where your first meet Polly. You know if I had a dollar for every time I found a bugged crystal in the water that had no collision on the right side, I would have four dollars, which isn’t much but it’s weird that it happened four times.
I also noticed a possible but very unlikely softlock, in Spore Village you can use bounce to jump into the back corners surrounding Moldrie house and the two lawn chairs in front, you can’t move in those spaces, but you can jump back out. But if you deflate and don’t have anything to inflate you again, you’re stuck with no way out.
There’s also a pretty big bug/exploit in Spore Village as well, see the mailbox in front of the locked house that gives a fattening egg when you look at it. Just keeps giving fattening eggs when you’re looking in it, and since you can sell them for 200 apiece and it barely takes a second to open it, so you can get a lot of them fast, You have a pretty effective low effort and quick infinite money exploit there, so you can pretty effortlessly break the game economy in half with that exploit.
Thank you for the wonderful feedback! I'm glad people enjoy this silly little project of mine!
I'll keep a lookout to fix those bugs too!
No problem! Always happy to talk at excessive lengths about the games I love and enjoy so much. Especially if it shows to the creator of said game how much people can love and enjoy what they created.
I could probably talk about this game so much, like about my favourite characters, my favourite areas/environments, all the great art in the game, and even my own ideas for the game that popped in my head while I was playing.
partially wondering if there will be any unique interactions if you give the amulet of berrying to a party member *cough cough* polly *cough cough* jill *cough* (any work in all honesty) would be really neat if the curse remover had another use potentially, anyway really enjoying the game so far, huge fan of everything, the combat is fun and it's always cool to see what items i can make work best with each character, i'm incredibly biased towards polly and jill because they're adorable and i love them, excited to see where the game keeps going, keep up the good work
so just for asking are you gonna give Isabella a very fat stage, and I mean the 2nd phase when she is fat because the 2nd one is the same to the first one
Hey, guess who found another minor collision bug, this guy! Anyway in Booty Cave Cove in the room right of the entrance, there is a crystal in the water and the right side of it does not have collision, the left is completely fine though.
thanks :) made sure to fix that
An update, I found another one of those crystals with the bug collision on the right, but this time in the seal of water in the top of the left room from the central room with the large arcane symbol on the floor and the door purpleish you need two pull to levers to open.
I also found in the jelly girl’s room in Lady Lake, the lamp in the left of the room above the couch also has no collision. Man, I’m just a magnet towards the stuff lol
It might be a coincidence, but the fact these crystals had the same kind of bug and both in the water, while the land ones were right, makes me think this might be a bit more of a widespread issue. It’s probably not, but I’ll be on the lookout for any more of those kinds of crystals to test out just in case.
Still having a great time with the game by the way.
Update on the crystals, I checked the ones in Lady Lake they’re completely fine. So it’s just those two in the dungeons that seem to be bugged from what I can tell.
I need to put collision tiles on things in or adjacent to water, otherwise you're able to get on them. I often miss a few spots here and there XD thanks for the reports!
Ah, that makes sense. And always happy to help report bug like these, so the game can be the best it can be.
is it possible you could add some extra dialogue for Issabella when we she is in the party, and I mean dialogue for all the other places before the depths
can you add a auto battle because it's so boring to fights low levels
game is 10/10
but i would love to skip battles and get XP
Thank you. Maybe I'll look into it
Hey I just wanted to report a minor bug I found, in the bridge puzzle room right before Forest Town the sides of the inner hedges that are facing the river do not have collision so if you’re inflated, you can easily float inside the hedges.
Great game by the way, I’m quite enjoying it so far, especially with the fetish elements actually being a game mechanic, a fun one of that, and not just being just purely visual or just a glorified game over screen.
Thanks for the report and for the praise :)
No problem, always happy to help squash bugs no matter how small and praise such a quality project, especially if it’s a fetish game that actually incorporates the fetishes into the gameplay loop, there is a surprisingly little amount of those at least from what I found.
Also have you ever had the idea of maybe adding a Monster encyclopaedia to the game? It would probably be quite a big undertaking so I don’t blame you if you don’t wanna touch that with a 10 foot pole. I just think it would be a fun way to add some more world building and slip in some jokes with descriptions of the beasties, add some helpful info as well like what moves they use in combat, maybe a refresher what weak to what on the elemental chart, and it be a way to view the monsters without having to go look for them, especially for the ones you can only fight once. I even have an idea what it could be called “The Obeastpedia“ yes this entire suggestion just exists because that dumb pun.
That's a pretty funny idea! There is a plugin I could use to add it, but like you said it's a lot of text writing! So it's on the backlog of ideas.
I’m glad you found suggestions funny, I was really proud of that pun and I just couldn’t let it go to waste. That’s to be expected, I only just finished the second temple and I have already encountered quite a range of monsters, so to write descriptions for all the ones in game and the fact more are going to be added with the new areas.
that’s completely understandable that it would get put on the back-burner while you focus on more important things.
Very cool that you’re even considering though with how much work it could be.
How do I get the second "Thirsty Seed" to save the frog
Check out the walkthrough in the game description
Thanks I really helped.