0.6.0 - Release Testing


Release Candidate 

  • This build is a candidate to being the wrapped up version of 0.6.0!
  • It should have all the cutscenes for both the normal and vore route
  • Quest hooks available, including:
    • Sharks and Danger (complete)
    • Sharks in Danger (complete)
    • The Seal of Water (incomplete)
    • Along Came Pollynym (incomplete)
  • Nessie's VN models are in this as well!
  • Please let me know any funk bugs or weird interactions!

Files

dotd-windows 0.6.0-rc1.zip 801 MB
18 days ago

Get Testing - DOTD

Comments

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I Noticed there are a few areas where the overworld doesn't recognize I'm fat and let's me jump around normally. I can't seem to figure out what exactly is causing it. It has happened twice thus far. First in the Emerald Dragon palace. I assumed that it was when I was fat and tried using a trap to inflate. I was still fat and I noticed on another floor the jump button wasn't right. Now I'm in the Candy Factory and I think this was due to fattening through battle, but again didn't notice when it happened, just that it did. 

Second part is as pictured. I noticed while jumping around this way (it's faster if I don't have the Chubby Chaser equipped) I am able to go over walls. I don't think it is all of them, but there are a few like this one, where I can't walk through, but am able to jump through. I first noticed in the factory room jumping back after getting the helium tube for Gally. While jumping back, I was able to jump directly onto the catwalks without having to go all the way to the stairs.

Tried to be as detailed as possible. Hope this helps 

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Hey thanks for the report! I can't see the picture you linked though, can you try again?

Also did you experience this on the testing page, or the real game? Because the testing page is a very old version.

Itch has been giving me so much trouble with commenting. I've been playing on my desktop, but I have to email myself the screen shots and comment on my laptop. It figures it still won't upload right let's try it this way.


As for version, It looks like I renamed my folders for organization, but I named it Test V7. I unfortunately don't recall which page I downloaded it from. My hope in myself leads me to believe I would have downloaded the most recent file, which would be the one on this page, and I named it V7 because the last version I tested would have been Update 6. But I could also see myself being lazy with the renaming, so if the Update 7 file had Test V7 in the name, it was probably that one

Ah okay! The test version is behind! I'll double check to make sure this room has proper boundaries set ! Thanks for helping out!

Okay, so after doing a fresh playthrough to make sure everything works, I have my incident reports ready.  This is on the RC1 build.  The first picture shows a room that you can jump past the exit in to get out of bounds.  The second picture shows the shark chase room in Cove Cave.  The tiles to the left of Brooke are invisible walls.  The spikes in the Seal of Wind being a soft lock I've already reported on, as have others.

Also, if you're trying to replace all monsters in the game with your own original designs, I found one you missed on the forest path of the Seal of Wind branch.  In RPG Maker, it's the art for the Behemoth, though I don't know if you renamed the monster.  If you aren't trying to replace all the art, but just happen to be using a lot more original designs now, then this isn't an issue.  Either way, I'm quite pleased with the level of polish the presentation aspects of the game are turning out to be.

There is one other matter to address.  When transitioning my saves from the older editions, the game partially breaks when trying to reconcile the old main character with the new one.  Symptoms of this break include but may not be limited to the profile picture and animations being off.  I don't know if that can be fixed, which might necessitate people starting new save files from here on.  I don't mind it, since doing this fresh playthrough for testing gives me new saves to work with.  But others might be annoyed by this.

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I do plan on updating all the monsters, it's just a slow and steady process. The leafy chonkster has a new design, we just haven't made it yet!

Can you go into more detail on the Brookes changes breaking things?

I'll add the others to my list!

Thanks again so much!

The bugs happen when copying old save folders into the test versions of the game.  They involve Mari still appearing, but the art of certain portraits not appearing.  There may be other problems this causes; I haven't looked much into it.  But the name Mari still appears in text.  Below are some examples:

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I think this is an old build. dotd-windows 0.6.0-rc1 has the code that switches over the name/images. I can tell because the game's icon is different in rc1 :)

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Ah, might be that!  I didn't want to risk breaking the latest build so I recreated the glitches in the Test 5 build instead.  If you've already fixed it after that point, then consider it resolved!  Though if you have, wow, that's impressive!

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Yup! I have some code on save file load that updates it :) Try it out in the rc1 if u get a chance :)

Ok, so I played through as much as I could of the normal route of this version, and here's my feedback and what I found.

First, some minor things. 

1. I noticed that whenever I would autofill Brooke's equipment while she was wearing the Chubby Chaser item and was inflated or waterlogged, she wouldn't keep the speed buff after leaving the menu, even if the Chubby Chaser item was never swapped out.

2. Whenever I would spring an inflation trap, the red bar in the minigame wouldn't show up, making it impossible to tell whether or not I was losing. I even tried doing nothing in the minigame and the bar didnt show up. This also applied to the drinking game, but the parts in the drinking minigame where it says "Keep Going" and shows you the green bar would still show.

3. After beating the chocolate monster boss in the candy factory, I was able to speak to the head Gally in her office as if I had just beaten her regular boss fight. This would replay the cutscene where Gally #003 joins the party.

4. In the cave where you look for Vanessa, you're able to bounce over the doors that are covered in slime and get into the room where you have to fill a resevoir with water to be able to cross the gap with pool floaties (not the one where you can learn how to swim, the other one). I wasn't able to do anything in that room before actually getting the ability to shoot water, but I figured it was worth mentioning.

Now for the only major thing I found. 

I was completely softlocked after unlocking the Bounce ability in the Seal of Wind. For some reason, I just was unable to bounce over the thorny bushes that blocked the path to the boss room, basically not letting me make any more progress in the Seal of Wind.

As for the new content, it all seems very well-made, as I wasn't really able to find anything groundbreaking in it. The new areas seem very lively and the new characters are adorable.

I might do a vore run in this version to see if there's anything funky that happens in there that I might've missed.

These are the thorns in the Seal of Wind I wasn't able to bounce over

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Thank you for all the very good bug reports :))) I will get these fixed up before release! Lemme know if you find any more!

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No problem. I'll take any excuse to play through this game again lol

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I appreciate that :)) Also I found the problem with the red bar. It was originally looking for a file called BME-MainBar-Red. I guess I accidentally changed the code to look for BME-MainBar-Lexi XD  Must have been I did a search and replace for Red to Lexi  XD

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I'm running into the same problem with the spikey vines in the Seal of Wind.  I don't know enough about RPG Maker to tell what the problem is though.  "Jumping" is a bit beyond my skillset.

Im glad you like the new zones and characters! This might be some of best work! I eventually want to put in some time to go through old zones and give it them the same kind of level design and polish.

1. I noticed that whenever I would autofill Brooke's equipment while she was wearing the Chubby Chaser item and was inflated or waterlogged, she wouldn't keep the speed buff after leaving the menu, even if the Chubby Chaser item was never swapped out

Hey! Looking into this bug, could you clarify this one a bit?

Oh ok! So I’m not sure if it’s supposed to, but basically when you have Brookes wear the Ring of the Chubby Chaser while inflated or waterlogged, it’ll still ignore the overworld speed debuff as if she was wearing it while fattened.

But when you press Optimize in the Equipment menu while wearing the Ring of the Chubby Chaser as Brookes, the ring stops working while she’s inflated or waterlogged (still works if she’s fattened tho). This happens even when nothing is swapped out after pressing optimize.

The same effect will happen if you manually take the ring off, put some other accessory on, then switch back to the ring. 

I can only guess what’s happening behind the scenes, but I think what’s happening is that pressing Optimize will act as if you had taken all of your equipment off and put all of the best stuff on, even if you already have the best stuff on. So if it’s “taking off” the Ring of the Chubby Chaser and putting it back on, it kinda breaks it.

Also, using any of the items that change your state (Thick Meat, Puffy Lifting Ale, etc.) will fix it and will let you ignore the speed debuff again. 

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Great guess! Yeah the built in optimize button does unequip and re-equip everything. I should be able to figure out the sequence problem in my code thanks to you :)

No problem! I’m happy to help!

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I'll be able to look into it Sunday but I've got work until then that'll prevent me from playing.