0.4.3 Combat Rebalance, Vore, and misc testing (Update 3!)
Testing - DOTD » Devlog
We are reworking how damage and element types are calculated in the game!
- We are hoping combat plays fun and snappy at higher levels
- Things might feel overtuned/undertuned as we iron it out
- Please let us know your feedback
- Testing some improvements to the Vore route
- Gigi can be eaten at 2 points
- A few more npcs to make triggering the route better
- The Devourer will speak to you when it triggers
- Testing out a new quest in Spore Village to make Mushroom Risotto for Kariarashi.
- Should be fully playable
- Can turn into Karia for quest progress
- Breathing animation should be back in scenes that had it
- Inflated now has you float in the water rather than float over
- Lot of little stuff for the big patch notes
- Gally has some new immobile art if you want to try her out
- She wont appear in the main game till a later patch though
Update 1
- Tuned combat some more
- Added quest in the forest home path
- Not fully finished with cutscenes and dialogue, but its playable
Update 2
- Toned down damage a lot :P
- Fixed issues with abilities that size up everyone.
- Updated Sporella fight to trigger her Growth and Puff Up abilities more
Update 3
- More balance changes
- New skills for Jill and Mari from level 10 - 20
- New skill animations
- Finished cutscenes for the witches quest
- New dungeon added after as well
- Updated Chubb Town and the Inn
- Updated some areas with new tilesets
Update 4
- Fixed issues with opening the cave door
- Fixed tileset issues
- Updates more tilesets
Get Testing - DOTD
Testing - DOTD
Status | In development |
Author | glaciepuff |
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