0.5.3 Testing (update 3)
Testing - DOTD » Devlog
Update 1:
- Removed dev girl blocking way to new stuff
- Fixed issue with the starting village locking up
- Fixed Gigi's immobile sprite not being used
Update 2:
- Added several more cutscenes to Wallywix
- Added quest completion in the log
- Added mini boss fight in factory on vore route
- Added skill shrine to the factory
- Added some extra vorable npcs
- Added Red stage 3 artwork
- Added prompts to learn a Devour Skill when eating someone in a cutscene
- Fixed issues candy factory quest log
- Fixed Soda Poppers ability to phase through matter
Update 3:
- Added more missing cutscenes
- Fixes to Gallys appearing as Wallyfix
- Fix to weapons that increase Fat-type damage
- Added hint NPC outside the factory if you havent met the criteria to unlock it
- Fix Gally recruitment dialogue
0.5.3 - Candy Factory Part 2 + Devour Skills
- The Candy Factory Employee’s Area is now open!
- Explore some unique sections of the more industrial side of the factory
- New enemies / loot / puzzles
- Face off against Gally Wallywix at the top of the factory tower!
- New System - Devour Skills
- On the vore route, you will learn the Devour skill
- If you are already on the vore route and didnt get the skill, speak with Thanna the Enchantress in Chub Town to learn it
- Using it has a percent change to instant defeat a foe, based on missing HP
- Defeating a foe this way lets you learn a new skill from them
- Store up to 5 skills to round out your character 🙂
- On the vore route, you will learn the Devour skill
- Redesigned areas
- The houses in Mari’s village can be entered
- Redesigned the boss room for the Paladin of the Devourer
- Updated the Ass Queen’s shrine
- Updated the first cavern you explore in the intro
- Misc
- Removed the “Moving” screen transition sound
- Updated some dialogue in the Ass Queen’s shrine to make the requirements more clear
- Also added a failsafe if you really don’t get it
- Added a few more interactions in Mari’s hometown
- Fixes
- The map UI for character info, like health and MP, no longer persists as a blurred image in the background during combat
- Gally #003 no longer appears in the shop when she should be outside the factory
- Luci’lianna is back from heaven and no longer disappears when defeating her in the first encounter
- Jill’s healing ability are more properly using her Magic stat
- Gigi’s map sprite now includes immobile and inflated back view sprites
Get Testing - DOTD
Testing - DOTD
Status | In development |
Author | glaciepuff |
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- 0.6.0 - Water Zones Test (Update 2 )Mar 18, 2024
- 0.5.7 The Candy Factory Part 3 Testing (update 2)Jan 15, 2024
- 0.5.0 Testing - Candy Factory Part 1 (Update 3)Oct 25, 2023
Comments
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There's only one thing I noticed that hasn't been listed yet. In the soda factory section, in the lower right part of the door room there's a soda popper who walks though walls and out of bounds.
It's on my list!
Excellent lil update!
A few things I picked up on whilst playing if you wanted any testing feedback...
1. I don't know if it's the case for the test build or a new feature, but while the characters had immobile status effect in the overworld - instead of moving slow they were speed demons!
2. When using Ass Quake in battle, 2 characters in the party would completely disappear for a short while until the move is over.
3. I'm keen to see what the berry room is, no rush for it but the anticipation is getting to me!
Again great game, love the humour! Will always share it!
If you start via the testing menu, you get the Ring of the Chubby Chaser that lets you move normally while fattened. It can also be earned in game normally :)
Berry room is a WIP for part 3 of the Candy factory update.
Can you give some more details about the ass quake bug? Which characters do it?
Thanks for playing and enjoying! I appreciate the love and bug reports :)
There is a lot of things in the first playthrough:
1. The dev girl is still blocking the way to the employee's area (As of this comment)
2. When you are chocolate coated and use any item that gives fattening effect, all their sprites seem to show (See below)
3. Wallywix doesn't disapear after finishing the fight
4. Game softlocks when starting from the dev room and backtracking to the home village
5. Boss Annihilator doesn't one shot Wallywix
6. Gigi's immobile map sprite still doesn't exist (It's still only at the second fat stage map sprite)
Thanks for your testing! I got items 1, 4,5 and 6 fixed and posted. For 3, I am still finishing the cutscenes and triggers for the ending, so wont be updated yet. Looking into the other problem too!