0.7.0 - testing (update 2)
Testing - DOTD » Devlog
The latest build doesnt fit on itch anymore, but can be found here: https://gamejolt.com/games/testing-dotd/976349
Update 2
- Actually fixed TP retaining when slime filled
- Setup for playable Isabella, VN models and sprites ready, class skills still a WIP
- Web version available on new gamejolt page for testing
Update 1
- Added missing slime battlers, map sprites, and VN models for Gally, Lexi and Gigi
- Disabled Wallywix phase where she summons Inflato Spheres to fix a crash.
- Fixed TP not preserving when Slime Filled
- Fixed garbage not being dissolvable
- Moved dev girl's fat ass out of the way in slime tunnels
0.7.0 Testing
- New Zones
- Slime Tunnels
- Mucktonne
- Sewer Dungeon
- New Art
- Gigi fat stage before immobile
- Lexi inflated stages
- Changes
- You can now devour Princess Sporella on the vore route after completing the Seal of Wind on the normal route first.
- You now also gain 100 stat points in Magic after devouring Princess Sporella.
- Added devour skill to learn after eating Queen Coraline. Also, Max MP is increased after as well.
- Added use for 2nd Yellow Key in the Seal of Flesh.
- Fixes
- Fixed various issues for the Divine Watermelon Sorbet and Feast for a Dragon quests.
- Fixed Jill face being blank in slime hangout
- Fixed issue with not being able to Fatten after giving Queen Coraline the Amulet of Fasting
- Fixes with sprites changing/disappearing when interacting with them.
Various dialogue fixes. - The Seal of Flesh teleporter now has a confirmation before working.
- Disabled Wallywix phase where she summons Inflato Spheres to fix a crash.
- Fixed issue with Gigi not appearing in the right place after leaving the tavern with her "friend"
Files
dotd-windows 0.7.0-test2.zip 970 MB
4 days ago
Get Testing - DOTD
Testing - DOTD
Status | In development |
Author | glaciepuff |
More posts
- 0.6.7 - Testing ( Update 6 )94 days ago
- 0.6.5 Test - Berry Labs/Pirate ShipOct 14, 2024
- 0.6.4 Brinestone/Seal of Water Testing (Update 9)Sep 17, 2024
- 0.6.2 - The Stream Testing (update 4)Aug 15, 2024
- 0.6.1 - Testing ( Update 2 )Jul 11, 2024
- 0.6.0 - Release TestingJun 07, 2024
- 0.6.0 - Water Zones Test (Update 7)May 22, 2024
- 0.6.0 - Water Zones Test (Update 2 )Mar 18, 2024
- 0.5.7 The Candy Factory Part 3 Testing (update 2)Jan 15, 2024
Comments
Log in with itch.io to leave a comment.
There's only one bug that I've found, and that's being able to bounce over the gate in the Sewer Dungeon.
I'm happy that Isabella is now playable, even though she doesn't have any skills for now.
I have DM you at Game Jolt with mainly where the bug occurs, and some other stuffs and about the game that may contain spoilers. Also change the link in the post to direct it to the test version of the game, because it's still currently being directed to the main version.
Is there any way to transfer the game data from the previous versions (the itch.io browser) into this version because I don't want to have to replay the game since I made it so far to the part where I'm just waiting for the slime dungeon to be finished at the time (before the price change message showed up)
Unfortunately there isn't a way that I know of to transfer it :( I'm talking to support to try to keep hosting on itch, but they likely have a hard limit on file size
That's very unfortunate but at least I have the knowledge from the game in order to repeat it again and make my new game run much faster than before
Is there a download option on gamejolt? I don't want to lose all my progress
I'll put up a download tomorrow
Thanks to most of the fixes for this build, along with the debug assistances, I got to advance further to the game, and I'm already excited to be so close to the end of the game! I'm not going to spoil of what I saw, including some bugs, but I can't wait to see the different endings for this game! I do hope for new music as well as the game draws close to the end.
I also think that it's cool that you also posted the game to Game Jolt as well to spread the awareness about the game. However, I think you might have to make it downloadable for the test build as well, because as soon as I started it, it took a while for the game to load, as well as the images.
As for the bugs, unfortunately TP is still not kept after battle while slime filled. This here will show what I mean (check the party members' TP to see what I mean before, during, and after battle) (sorry if it takes a while) https://ibb.co/DHckjRL6
Along with what I showed you, it appears that Jill's overworld sprite is showing the waterlogged sprites while she's currently slime filled.
Once last bug I've seen is when Polly goes to stage 1 and 2 for slime filled state, her icon goes missing.
Yeah gamejolt was necessary because I've gone over the file limit for itch :(
But if you'd like to DM me on twitter or gamejolt the spoiler bugs you found, please do! (Note the stuff in the slime temple is very rough WIP)
I'll look into the rest tho!
Bug Report!
1. I cannot enter in this inn for some reason. https://postimg.cc/XpsKTB9G
2. Lexi's slime VN aren't appearing. (Edit: The same thing happens to Gally)
3. A slime NPC said that while slime filled, you'll keep the TP after battle, however, it's not kept after battle.
4. When using the new slime ability, it'll not destroy these obstacles, unless there's something else I need to do. (P.S. I've used bounce to get this chest, but I'm unable to get the other chest in the next room) https://postimg.cc/FfN93znp
5. There's a tile near the Temple of the Slime Lord that is counting as a slime tile. https://postimg.cc/zbHPfSSc
Speaking of the Temple of the Slime Lord, regardless of it currently have content or not, will I have to talk to the other Bosses of each Seal in order to enter in the temple?
Yay! Finally a new build! It feels like almost half a year past for me since a new test build is released, but I understand if you needed to rest for a little.
As for the build, I can't continue the slime zone as the dev girl is blocking the next room in the first room of the slime zone after the room with the slime strengths and weaknesses. I do know there's more content, but I would prefer to access them from start of the slime zone to finish without just debugging to them.
I've also got to see a little early access to the interaction of the party members. So far, only Jill is interactable while everyone else causes the game to bring an error message when selecting "How are you doing?". I do hope Jill gets more dialog, but I do think everyone should have either 3 or 5 lines to say on each state they currently are on. Nonetheless, I see great potential for the party members interaction.
How would the players get to interact with the party members once it's ready?
Yeah :) Ive been doing some cooking again !
I meant to remove the dev girl blocking, for now you can use the Skip to Content menu from the test room, or bounce past her, to see the rest. I'll put up another build soon that fixes that.
The party interaction is an early feature im working on! There will def be more lines for everyone based on their states and stuff :) There will be a button on screen that will open the menu (When the feature is ready).
Sound's good, though I don't know why I didn't think about doing that before.
One more thing, once the whole game is complete, will there be plans to update Brookes' VN art? Ever since she got her immobile art, she does have new expressions, making her other VN arts feel very outdated. And also, the second VN fat stage for her and Jill is just the first stage, but their belly exposed while everyone else's second stage does look fatter than their first stage.
I'm just thinking about the future of the game for anyone who hasn't heard about it until the eventual steam release.
I might go back and get them redone, but theres new characters get done for now :)